Monday for me was a day of Admin; I started timetabling what everyone should be doing and sorted out how things will be textured. This was then postponed due to an injured Freddy. Luckily on the Tuesday I was back on track and finished all of my admin. Hopefully having these timetables in place will free me up some more time; so that I am not checking up on everyone to make sure they are working on the right thing. After getting this finished I rewarded myself with a bit of modelling and texturing to get myself out of engine and text documents.
Sign made by me. |
Maine coon for reference. |
Luke's fog effect. |
Dan's Alice model. |
This week Braden has moved onto texturing the houses but first he finished the start menu's design;
This will look amazing when it's fully animated and on the master UE4 file; but for now Braden has more important things to work on so I will have to wait until he has finished it over the holiday.
After a couple days of rest Freddy was back in and ready to work; she managed to get a weeks worth of texturing done in a day. This means that all of the books are now up to date and looking lovely after I finished doing the roughness and normal maps for them. Here's what our level looks like so far.
Now I just need to make sure I don't let everything pile up and have to rush things for the DMU hand in after Easter.
A cat reminder not to let things pile up! |
References:
Maine coon cat wiggle .gif: https://www.tumblr.com/search/wiggle-gif
Cat covered in packing foam .gif: http://www.pawnation.com/2013/10/07/good-morning-gifs-october-7th-2013/
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